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- Mile Bones (v. 2.0)
- (C) 1990 by Andre Needham
-
- New Features for version 2.0:
- The main reason for a new version of Mile Bones is so the game would run
- under Windows 3.0. Of course, that means it won't run under Windows 2.x since
- the bitmap formats are different. Oh well. Another new feature is keyboard
- cursor control. No more mouse requirement. The last new feature in version
- 2.0 is the Help option on the menu bar. You can choose no help, which is just
- like version 1.0; beeps, which reprimands you with a beep if you try an
- illegal move; or messages, which will beep and display a help message to tell
- you what you are doing wrong. I also improved the computer's play ability a
- bit so experienced players won't beat the computer quite as often.
-
- How to play Mile Bones:
- Mile Bones is a Windows card game which simulates a driving trip. The
- object of the game is to be the first to reach 700 miles (or 1000 miles under
- an extension). There are four types of cards that make up the 101 card
- deck:
-
- Mileage Cards:
- These come in five distances: 25, 50, 75, 100, and 200 miles. Playing
- these (when you can go) will increase your total mileage.
-
- Hazard Cards (also called "dirt"):
- The five hazard cards are Out of Gas, Flat Tire, Accident, Speed Limit,
- and Stop. You can play these on the computer (if you have them) to hinder the
- computer's progress towards the 700 or 1000 mile goal. Of course, the
- computer can do the same to you!
-
- Remedy Cards:
- These are used to counteract the Hazard cards the computer plays on you
- (or vice versa). The five cards are: Gasoline, Spare Tire, Repairs, End of
- Limit, and Go. These cards are only temporary; if you use a Go to remove a
- Stop, the computer can play another Stop on you.
-
- Safeties:
- In contrast to the above, Safeties counteract Hazards permanently (well,
- at least until the current game ends). Unlike Remedies, Safeties can be
- played at any time, whether or not a hazard has been played on you. If you
- are lucky enough to get and play all four Safeties (Extra Tank, Puncture
- Proof, Driving Ace, and Right of Way) you will be unstoppable!
-
- How many of each card are there?
- Safeties: 1 Extra Tank 1 Puncture Proof
- 1 Driving Ace 1 Right of Way
-
- Remedies: 6 Gasoline 6 Spare Tire
- 6 Repairs 6 End of Limit
- 14 Go
-
- Hazards: 2 Out of Gas 2 Flat Tire
- 2 Accident 3 Speed Limit
- 4 Stop
-
- Mileage: 10 25mile 10 50mile
- 10 75mile 12 100mile
- 4 200mile
-
- Playing the Game:
- When you first start the game up under Windows, you will see three rows
- of rectangles. These are places where cards will either be placed, picked up,
- or displayed.
-
- The first two rows of rectangles deal with the human player (that's you!).
- The leftmost rectangle in the top row is your Battle pile. This is where you
- will play a Go to start the game, where the computer will play Hazards, and
- where you will play Remedies or Safeties. To the right of that is the Speed
- Limit rectangle. The computer plays a Speed Limit here, and you play the End
- of Limit card (if you have one) to remove the Speed Limit. The four
- rectangles to the right of this are where your Safeties, if any, will be
- shown. (However, you play all Safeties onto the Battle pile, not here.) The
- next rectangle to the right will contain the number of miles you have played.
- This is where you play mileage cards. Finally, the last rectangle in the top
- row is the Draw deck. At the start of your turn, you can move the mouse
- cursor over this and click the left mouse button to add a card to your hand
- (assuming the deck isn't empty). Those without a mouse can use the arrow keys
- to move the cursor, and the spacebar or the Enter key to select with.
-
- The first seven rectangles in the second row represent your hand. At the
- start of a turn, you will have six cards. Once you draw a card, you must
- either play or discard a card to end your turn. To play a card, first move
- the cursor over the card and click the left mouse button. This will select
- the card. Now you can either click on another card in your hand (to select it
- instead), or on one of five other places (described either above or below) to
- play the card, or on the Discard Deck to the right of your hand to throw the
- card away.
-
- The last row of rectangles is identical to the first, except that it shows
- the computer's Battle, Speed Limit, Safeties, and Miles played.
-
- Where can a card be played?
- It depends on what card you have selected. If you want to play a Speed
- Limit on the computer, click on the computer's Speed Limit rectangle (the
- second card from the left on the bottom row). You cannot do this if the
- computer has a Right of Way displayed, or already has a Speed Limit. All
- other "dirt" can be played on the computer's Battle pile to the left of the
- Speed Limit pile. Again, you will not be able to do this if the computer is
- already stopped or has a Safety that protects against the Hazard you are
- trying to play on it. You play Safeties and Remedies on your Battle pile, End
- of Limit cards on your Speed Limit pile, and Mileage on the Mileage pile.
- (Pretty simple, eh?)
-
- When can a card be played?
- This is a bit more complex. At the start of the game, you must either
- play a Go or Right of Way on your Battle pile before you can play any mileage.
- (This is true throughout the game; you can only play mileage if you have a Go
- or Right of Way.) Also, only two 200 mile cards can be played in a single
- game, and if you are under a Speed Limit, you must play mileage of 25 or 50
- only.
-
- Remedy cards can only be played when the computer has played a Hazard on
- you. Once this is done, you can then play a Go on top of the Remedy to
- continue playing mileage. If you have previously played a Right of Way,
- however, you can play mileage right away (Right a Way?). Note that a Right of
- Way can also remove a Speed Limit or protect you from one, but still should be
- played on the Battle pile (not the Speed Limit pile) to do this.
-
- You can play a Safety card whenever you want. If you play one during your
- turn, you get another turn before the computer does. In a special case, you
- can also play a Safety before you have even drawn a card. This is called a
- Coup Fourre (or counterattack in English). If the computer plays "dirt" (a
- Hazard) on you during its turn, you should not draw a card at the start of
- your turn, but instead select the correct Safety (an Extra Tank to counter an
- Out of Gas, for example) and play it on your Battle pile. This will net you
- 400 points (instead of the standard 100 for playing a normal Safety). You
- will automatically be given two cards off the Draw Deck (if it isn't empty)
- and it will still be your turn. You will see a red outline around the Safety
- when it is displayed on the screen. The computer can also do a Coup Fourre,
- so be careful.
-
- What is an Extension?
- When you have played exactly 700 miles (you cannot go over) the computer
- will ask if you wish to extend the game to 1000 miles. If you answer No, you
- will win the game. If you answer Yes, you must play to exactly 1000 miles
- before you win the game (and the computer might just beat you to it). Winning
- the game on an Extension will add 200 points to your score.
-
- End of Game:
- The game will end if either you or the computer reaches 700 or 1000 miles.
- However, if neither player can finish, the Draw Deck will run out. You must
- then play whatever cards you can and discard the rest. When your hand is
- empty, the game will be over. (If you manage to reach 700 or 1000 miles after
- the deck runs out, you earn 300 points for Delayed Action.)
-
- Once the game is over, you will see the scoring dialog box. Most of the
- items in this list are easy to understand or have already been explained, but
- here are are some extra details. Trip Completed means that you reached the 700
- or 1000 mile goal first (you won the game). Shutout means the computer (or
- maybe even you) played no Mileage cards during the game. The other player
- earns 500 points for this. If you win and did not play any 200 mile cards,
- you get 300 points for a Safe Trip.
-
- The Grand Total shows the total score from previous games, until either
- you or the computer (yes, this does happen) reaches 5000 or more points. Then
- the Grand Total resets to 0.
-
- If you have any questions, suggestions, or comments about this game, feel
- free to write me at the address below. Also, if you really enjoy the game and
- play it more than a few times, feel free (better yet, feel obligated) to send
- money. $10 is the minimum suggested amount. This will register you as an
- owner of the program, and you will receive news of any new versions of the
- software, any bugs, etc.
-
- Thank you for supporting shareware!
-
- Andre Needham
- P.O. Box 2516
- Renton, WA 98056
-